AR Prototyping / User Research

AR Prototyping / User Research

AR Prototyping / User Research

I made an AR application that can identify and play vinyl records as part of XRTerra’s 12 week AR/VR intensive course. Built in Unity using Vuforia’s developer kit. For the Jazz fans - I chose Miles Davis’ Blue in Green, as well as Getz’s classic Girl From Ipanema.

[From Dust to Digital]

As a passionate music enthusiast, I embarked on a unique journey to explore the declining state of vinyl records in modern times. I decided to delve into the world of record stores, combining my love for physical music with my curiosity about the evolving music industry. Armed with a notebook and an insatiable thirst for knowledge, I set out to conduct a field study.

My first step was to immerse myself in the ambiance of record stores. With their shelves lined with rows of vinyls, each carrying a unique piece of musical history, I marveled at the nostalgia and artistry that surrounded me. Conversations with store owners and fellow collectors revealed a common concern: the dwindling number of vinyl enthusiasts and the need to revitalize this cherished medium.

Eager to gather more insights, I turned to the internet and discovered a thriving community on Reddit dedicated to vinyl records. Engaging in discussions, sharing stories, and exchanging opinions with passionate users provided invaluable perspectives on the challenges faced by the vinyl industry. Amidst the discourse, I stumbled upon the concept of augmented reality (AR) as a potential solution to breathe new life into the vinyl experience.

I designed and developed a prototype user-interface using a combination of the Unity Game Engine as well as integrations with the Vuforia AR plugin to set image targets for recognition. This enabled me to create a functional prototype that actually displayed the vinyl information on recognition that even plays a preview of the music! This totally could have way more potential in the future though, as another way to add to the experience of physical goods using digital storytelling and interfaces.

With AR technology, I envisioned a way to seamlessly blend the physical and digital worlds, creating an immersive and interactive vinyl experience. Using a mobile app, collectors could scan album covers to unlock a wealth of digital content. From behind-the-scenes footage, interviews with artists, and interactive lyric sheets, AR could provide a fresh and engaging layer to the vinyl listening experience. By combining the tactile joy of handling vinyls with the convenience and interactivity of digital content, AR had the potential to rekindle interest in vinyl records and attract a new generation of music lovers.

I made an AR application that can identify and play vinyl records as part of XRTerra’s 12 week AR/VR intensive course. Built in Unity using Vuforia’s developer kit. For the Jazz fans - I chose Miles Davis’ Blue in Green, as well as Getz’s classic Girl From Ipanema.

[From Dust to Digital]

As a passionate music enthusiast, I embarked on a unique journey to explore the declining state of vinyl records in modern times. I decided to delve into the world of record stores, combining my love for physical music with my curiosity about the evolving music industry. Armed with a notebook and an insatiable thirst for knowledge, I set out to conduct a field study.

My first step was to immerse myself in the ambiance of record stores. With their shelves lined with rows of vinyls, each carrying a unique piece of musical history, I marveled at the nostalgia and artistry that surrounded me. Conversations with store owners and fellow collectors revealed a common concern: the dwindling number of vinyl enthusiasts and the need to revitalize this cherished medium.

Eager to gather more insights, I turned to the internet and discovered a thriving community on Reddit dedicated to vinyl records. Engaging in discussions, sharing stories, and exchanging opinions with passionate users provided invaluable perspectives on the challenges faced by the vinyl industry. Amidst the discourse, I stumbled upon the concept of augmented reality (AR) as a potential solution to breathe new life into the vinyl experience.

I designed and developed a prototype user-interface using a combination of the Unity Game Engine as well as integrations with the Vuforia AR plugin to set image targets for recognition. This enabled me to create a functional prototype that actually displayed the vinyl information on recognition that even plays a preview of the music! This totally could have way more potential in the future though, as another way to add to the experience of physical goods using digital storytelling and interfaces.

With AR technology, I envisioned a way to seamlessly blend the physical and digital worlds, creating an immersive and interactive vinyl experience. Using a mobile app, collectors could scan album covers to unlock a wealth of digital content. From behind-the-scenes footage, interviews with artists, and interactive lyric sheets, AR could provide a fresh and engaging layer to the vinyl listening experience. By combining the tactile joy of handling vinyls with the convenience and interactivity of digital content, AR had the potential to rekindle interest in vinyl records and attract a new generation of music lovers.

I made an AR application that can identify and play vinyl records as part of XRTerra’s 12 week AR/VR intensive course. Built in Unity using Vuforia’s developer kit. For the Jazz fans - I chose Miles Davis’ Blue in Green, as well as Getz’s classic Girl From Ipanema.

[From Dust to Digital]

As a passionate music enthusiast, I embarked on a unique journey to explore the declining state of vinyl records in modern times. I decided to delve into the world of record stores, combining my love for physical music with my curiosity about the evolving music industry. Armed with a notebook and an insatiable thirst for knowledge, I set out to conduct a field study.

My first step was to immerse myself in the ambiance of record stores. With their shelves lined with rows of vinyls, each carrying a unique piece of musical history, I marveled at the nostalgia and artistry that surrounded me. Conversations with store owners and fellow collectors revealed a common concern: the dwindling number of vinyl enthusiasts and the need to revitalize this cherished medium.

Eager to gather more insights, I turned to the internet and discovered a thriving community on Reddit dedicated to vinyl records. Engaging in discussions, sharing stories, and exchanging opinions with passionate users provided invaluable perspectives on the challenges faced by the vinyl industry. Amidst the discourse, I stumbled upon the concept of augmented reality (AR) as a potential solution to breathe new life into the vinyl experience.

I designed and developed a prototype user-interface using a combination of the Unity Game Engine as well as integrations with the Vuforia AR plugin to set image targets for recognition. This enabled me to create a functional prototype that actually displayed the vinyl information on recognition that even plays a preview of the music! This totally could have way more potential in the future though, as another way to add to the experience of physical goods using digital storytelling and interfaces.

With AR technology, I envisioned a way to seamlessly blend the physical and digital worlds, creating an immersive and interactive vinyl experience. Using a mobile app, collectors could scan album covers to unlock a wealth of digital content. From behind-the-scenes footage, interviews with artists, and interactive lyric sheets, AR could provide a fresh and engaging layer to the vinyl listening experience. By combining the tactile joy of handling vinyls with the convenience and interactivity of digital content, AR had the potential to rekindle interest in vinyl records and attract a new generation of music lovers.